January 8, 2026
STS2 Patch Notes — 2026-01-08
STS2 Patch Notes — 2026-01-08
CONTENT
Necrobinder:
- Reworked the following cards:
- Spur
Ancients:
- Added new positive Neow blessings:
- Violence
- Reworked Empower into a downside Neow blessing
- Reworked Windfall Neow blessing
- Reworked Vakuu's Music Box relic
BALANCE
General:
- First run is now more set in stone
- Changed Ascender's Scorn card: now also says "At the end of your turn, if this is in your Hand, take 1 damage."
Silent:
- Changed Memento Mori and Shadowstep cards: swapped rarity
- Buffed Bubble Bubble card: upgrade Poison increased from +2 Poison -> +3 Poison
Defect:
- Buffed Refract card: upgrade damage increased from +2 -> +3
- Buffed Shadow Shield card: Block increased from 10(14) -> 11(15)
- Buffed Adaptive Strike card: damage increased from 17(21) -> 18(23)
- Changed Gunk Up card: now puts the Slimes into the Discard Pile
- Changed Power Through card: now puts the Wounds into the Discard Pile
- Changed Hyperbeam card:
- Damage decreased from 30(40) -> 26(34)
Necrobinder:
- Nerfed Bodyguard card: Summon decreased from 5(7) -> 4(6)
- Nerfed Unleash card:
- Damage decreased from 8(8) -> 5(8)
- Nerfed Banshee's Cry card: damage decreased from 39(47) -> 33(39)
- Changed Fetch card:
- Upgrade damage increased from +1 -> +3
- Nerfed Haunt card: hits ALL enemies -> hits a random enemy
- Changed Necrobinder's Haunt Neow bundle: replaced Haunt card -> Death March
- Changed Drain Power and Reave cards: swapped damage values
Regent:
- Cards with Replay no longer use up multiple Void Form card triggers
- Buffed Bombardment card: damage increased from 16(22) -> 18(24)
Potions & Relics:
- Nerfed Rainbow Ring relic: can now only trigger once per turn
Enemies:
- Changed Knowledge Demon: no longer has his Have a Taste move; it is now skipped in his turn order
- Buffed Thieving Hopper: HP increased by 4
- Buffed Queen: Burn Bright For Me move now also gains 20 Block for herself
Events:
- Change Welcome to Wongo's event: spawn requirement is now 100 Gold
- Changed Field of Man-Sized Holes event: Enter Your Hole option no longer costs HP
- Changed Sunken Statue event: gold option now has randomization of +-10 gold
ART
- Updated Inklet animations
- Added Mawler roar animation
- Added Deadly Poison VFX
- Added Scratch VFX
- Added Shiv Throw VFX
- Added Spore Impact VFX
- Added beta portrait art for the following cards:
- Subroutine
- Smokestack
- Fixed misnamed and misplaced beta art, removed deprecated
- Added portrait art for Quadcast card
- Added art for Trophies Epoch
- Updated the multiplayer rock-paper-scissors hands art
USER INTERFACE & EXPERIENCE
- Added focus reticles for main menu text buttons
- Adjusted hitbox and position for the following enemies:
- Scroll of Biting
- Hunter Killer
- Terror Eel
- Flail Knight
- Mysterious Knight
- Insatiable
- Turret Operator
- Punch Construct
- Slimed Berserker
- Raised intent slightly for Louse Progenitor as when it's curled up it's taller
- Made Test Subject opaque again if it is killed while it has Intangible
- Adjusted placeholder Adversary assets
- Adjusted thinky dots bbcode VFX to be slightly less aggressive
- Adjusted character select screen UI when waiting for other players in multiplayer + localizability
- Textures are now allowed to be set for badges + added "i like shiny" badge
- If the player wins with an unusual deck size, there is now a badge at the end of the run
- Added gold and HP related badges
- Fixed indentation of upgraded cards in run history
- Language dropdown is now grayed out during run and is clarified that it can only be changed in main menu
- Localized the pause menu
- Made main menu loc reactive
- Updated profile screen padding, hover effects, positions, and messaging
- Updated sentence casing for various card selection screen behaviors
- Adjusted text for timeout screen
- Updated Delete profile button asset and hover behavior
- Discovered Epochs now have a chain and lock on them until revealed
- When loading profiles or multiplayer things, the text is smaller, in the bottom right corner, and green + localization support
- Windows executable now displays custom game icon
- Added controller navigation for orbs
AUDIO
- Added SFX for the following enemies:
- Fossil Stalker
- Mecha Knight
- Slumbering Beetle (snoring)
- Inklet
- Added Forge SFX
- Added new Burn SFX
WORDING
- Changed Orobas' Vibrant Halo description to say "Transform" instead of "Replace"
- Regent's Gamma Beam card renamed -> Gamma Blast
- Defect's Black Beam card renamed -> Null
- Clarity potion renamed -> Clarity Extract
- Neow's Focus blessing renamed -> Discipline
- Updated more sentence casing
- Removed Instant Mode reference from Fast Mode tooltip
- Save profiles are now referred to as Save Profile rather than Profile in the profile selection screen
- Updated the wording in hovertips for cards that channel Dark or Glass Orbs for clarity
BUG FIXES
General:
- All "defeat 10 bosses" Epochs now correctly count bosses
- Attacks, Skills, and Powers obtained from Events now properly appear before Curses and Statuses when viewing your Draw, Discard, and Exhaust piles
- Creature cleanup is now ensured even if death VFX fails during scene transitions
- Fixed crash when applying a power to a creature removed from combat
- Fixed crash when pressing back during character unlock animation
- Fixed a wait time that was accidentally 1000 seconds
- Fixed softlock when all Epochs are unlocked via scorebar
- In-game reporter should now still work if you have a lot of files in your save directory
- Main menu text buttons now longer have the wrong pivot that made them look off when pressing them
- Newly-discovered Epochs are now properly displayed in the Discoveries section of the Game Over screen
- Removed Diamond Diadem power title
- Renamed cards now appear in Compendium for existing players
- Simplified an Epoch state logic check to greatly increase safety and backwards compatibility
- The sun, flower, and cupcake will no longer block you from clicking feedback buttons
- Added bounds checking for dev console commands with target indices
Silent:
- The green Poison overlay on the health bar now properly accounts for the player having both Accelerant card and Soup Recipe relic at the same time
Defect:
- Updated atlas references for renamed Defect cards (Compact, Subroutine, Smokestack)
Necrobinder:
- Fixed crash when abandoning run as Necrobinder outside combat
- Necro Mastery power icon now properly displays its stack count
Potions & Relics:
- Fixed Tiny Mailbox relic breaking controller hotkeys after resting
- Removed the Strength hovertip from Screaming Flagon potion
- Potion targeting is now canceled when potion is removed to prevent NRE
Enemies:
- Decimillipede's Reattach heal intent now shows after a segment is killed
- Fixed crash during Vantom boss fight
- Fixed crash when Doormaker is removed from combat then dies
- Fixed softlock when Doormaker dies from reflect damage during Get Back In move
- Gremlin Merc now correctly steals gold on its third move
- Infested Automaton event's options now properly take card reward rarity odds into account
- Rampart power icon now includes the amount of Block it is applying
Ancients:
- Fixed crash when loading save with deprecated Ancient event
- Hovertip position is no longer off when you first enter Ancient rooms with a controller
- Orobas now uses grid layout instead of horizontal for 6-card upgrade
- Potion slot no longer locks up when using potion during Whispering Earring relic auto-play
- Wish curse card no longer displays draw pile in shuffle order
- Sand Castle relic no longer shows unnecessary counter
Events:
- Fixed The Future of Potions event requiring 3 potions instead of 2 to appear
- Hand of Vakuu event no longer shows empty screen before proceed button
Multiplayer:
- Fixed crash when disconnecting during combat
- Fixed crash when player disconnects during combat sync
- Fixed multiplayer crash when syncing Discovered Epochs
- Lobby no longer goes into an invalid state when a player disconnects during the handshake
- Ping button shows up on the first turn of combat
- Player state container is correctly aligned
- Reduced the chances of seeing a relic that another player obtained at a chest
- Shared events no longer diverge after completion
- You can no longer unready your turn while dead in rare circumstances
- Necrobinder's Sic 'Em card no longer Summons for other players when their Osty hits the target in multiplayer
- Fishing Rod relic now uses player-scoped RNG to prevent potential multiplayer desync
PERFORMANCE
- Compressed and resized nearly all Hive Rest Site assets
- Removed several unused pointlights in Hive Rest Site
- Updated Rest Site light asset to be smaller and compressed (affects all Rest Sites)
- Converted smoke particle effects from CPU -> GPU and reduced particle count by half
- Cursor images are now preloaded