Ancients & Blessings

8 Ancients. 3 presented per run. Pick your blessings wisely.

Early Access — rankings will shift with patches.

How Ancients Work

Act 1
Neow
Always
Act 2
Orobas / Pael / Tezcatara / Darv
One random
Act 3
Nonupeipe / Tanx / Vakuu / Darv
One random
Each Run
3 Blessings offered
Pick 1

You cannot choose "none." Darv can appear in Act 2 or Act 3.

Standout Picks by Act

Act 1 (Neow) Precise Scissors, Arcane Scroll, Silver Crucible, Large Capsule
Act 2 Very Hot Cocoa (Tezcatara), Prismatic Gem (Orobas), Pael's Blood (Pael), Runic Pyramid (Darv)
Act 3 Fur Coat (Nonupeipe), Throwing Axe (Tanx), Lord's Parasol (Vakuu if shop), Runic Pyramid (Darv)

General Decision Framework

  1. Run-defining power spike? (Arcane Scroll, Pandora's Box, Runic Pyramid) — take it
  2. Free/cheap deck thinning? (Precise Scissors, Empty Cage, Meat Cleaver) — usually take it
  3. Map context for economic blessings: Golden Pearl and Lord's Parasol are only top-tier when a shop is nearby
  4. Read your build: Snecko Eye, Claws, Fiddle, and Pael's Eye are high-power in the right deck and actively harmful in the wrong one
  5. Avoid tempo traps: Philosopher's Stone, Spiked Gauntlets, Scroll Boxes, and Signet Ring (Act 3) are usually traps
S Tier A Tier B Tier C Tier D Tier

Neow

Always

Pool of 20 blessings; 3 presented each run. Always your first Ancient.

Focus: Starting blessings — deck shaping, gold, relics, HP

Tier Blessing Effect
S Precise Scissors Remove 1 card from deck
S Arcane Scroll Obtain a random Rare Card
A Silver Crucible First 3 card rewards are Upgraded; first chest is empty
A Large Capsule Obtain 2 random Relics + adds 1 Strike + 1 Defend
A Lava Rock Act 1 Boss drops 2 Relics instead of 1
B Precarious Shears Remove 2 cards, take 13 damage
B Golden Pearl Gain 150 Gold
B Small Capsule Obtain a random Relic
B Leafy Poultice Transform 1 Strike + 1 Defend, lose 10 Max HP
C Nutritious Oyster Raise Max HP by 11
C Cursed Pearl Gain 333 Gold + Greed curse
C Pomander Upgrade 1 card
C New Leaf Transform 1 card
C Booming Conch Draw 2 extra cards at start of Elite combats
C Lost Coffer Gain 1 card reward + 1 random potion
C Lead Paperweight Choose 1 of 2 Colorless Cards to add
C Massive Scroll Choose 1 of 3 "Multiplayer" Colorless Cards to add
C Neow's Torment Add Neow's Fury card to deck
D Stone Humidifier Gain 5 Max HP whenever you Rest
D Scroll Boxes Lose all Gold, choose 1 of 2 card packs
B Hefty Tablet Choose 1 of 3 Rare cards to add to your Deck. Add 1 Injury to your Deck.
C Neow's Talisman Upgrade 1 of your Strikes and 1 of your Defends.

Golden Pearl Strategy

Golden Pearl is specifically strong when a shop appears on floor 1–2 of the map. 150 gold walks you into a shop with full budget: card removal (~75–100g) + a potion or relic. Without an early shop visible, prefer Precise Scissors, Silver Crucible, or Arcane Scroll.

Orobas

Act 2

Offers cross-class card access and powerful upgrade options.

Focus: Card diversity, off-class access, upgrades, potion support

Tier Blessing Effect
S Prismatic Gem +1 Energy/turn; card rewards include off-class cards
A Sand Castle Upgrade 6 random cards
A Sea Glass See 15 cards from another class; add any
B Alchemical Coffer Gain 4 potion slots filled with random potions
B Touch of Orobas Replace starter Relic with an Ancient version
B Glass Eye Obtain 2 Common, 2 Uncommon, 1 Rare card
C Archaic Tooth Transform a starter card with an "ancient version"
C Electric Shrymp Enchant a Skill with Imbued
C Driftwood Reroll each card reward once
C Radiant Pearl Add 1 Luminesce to Hand at combat start

Pael

Act 2

Rewards efficient play and building around sacrifice mechanics.

Focus: Card draw, energy efficiency, sacrifice mechanics, enchantments

Tier Blessing Effect
S Pael's Blood Draw 1 additional card at start of turn
A Pael's Tears If you end turn with unspent Energy, gain 2 extra Energy next turn
A Pael's Tooth Remove 5 cards; after each combat, 1 returns Upgraded
B Pael's Flesh +1 Energy at start of 3rd turn and every turn after
B Pael's Legion Doubles Block from a card; then sleeps 2 turns
B Pael's Wing Sacrifice card rewards to Pael; gain a Relic every 2 sacrifices
C Pael's Eye First time you end turn having played 0 cards: Exhaust Hand, take extra turn
C Pael's Claw Enchant all Defends with Goopy
C Pael's Growth Enchant a card with Clone
C Pael's Horn Add 2 Relax cards to deck

Tezcatara

Act 2

Massive energy and fire-themed buffs. Hosts the best single Act 2 blessing.

Focus: Energy generation, fire enchantments, map manipulation

Tier Blessing Effect
S Very Hot Cocoa Start each combat with 4 additional Energy
A Pumpkin Candle +1 Energy/turn (expires at start of Act 3)
A Yummy Cookie Upgrade 4 cards
B Golden Compass Replace Act 2 map with a curated path (2 chests, campfires, elites — no shops)
B Toy Box Obtain 4 Wax Relics; leftmost one melts every 3 combats
B Storybook Add 1 Brightest Flame card to deck
B Nutritious Soup Enchant all Strikes with Tezcatara's Ember
C Toasty Mittens At start of turn, Exhaust top card + gain Strength
C Biiig Hug Remove 4 cards; each shuffle adds a Soot to draw pile
C Seal of Gold Spend 5 Gold at start of turn to gain 1 Energy

Darv

Act 2 or 3

Largest pool (12 blessings). Most reliable Ancient overall. The STS1 veteran.

Focus: STS1 boss relic veterans — well-understood power levels

Tier Blessing Effect
S Runic Pyramid At end of turn, no longer discard your hand
S Pandora's Box Transform ALL Strikes and Defends
S Snecko Eye Draw 2 extra cards/turn; start each combat Confused
A Black Star Elites drop an additional Relic
A Empty Cage Remove 2 cards from your deck
A Astrolabe Transform 3 cards, then Upgrade them
A Dusty Tome Obtain an Ancient card matching your class (Upgraded)
B Ectoplasm +1 Energy/turn; can no longer gain Gold
B Sozu +1 Energy/turn; can no longer gain Potions
B Velvet Choker +1 Energy/turn; cannot play more than 6 cards per turn
C Calling Bell Obtain Curse of the Bell + 3 Relics
D Philosopher's Stone +1 Energy/turn; all enemies start with +1 Strength

Nonupeipe

Act 3

Hosts one of the most powerful blessings in the game (Fur Coat).

Focus: Economic extremes, HP scaling, free cards, mark mechanics

Tier Blessing Effect
S Fur Coat Mark 7 random combats; enemies in those rooms have 1 HP
A Brilliant Scarf The 5th card you play each turn is free
A Jewelry Box Add 1 Apotheosis to your deck
A Looming Fruit Raise Max HP by 31
B Beautiful Bracelet Choose 3 cards; Enchant them with Swift 3
B Delicate Frond Fill all empty potion slots at combat start
B Choices Paradox At combat start, add 1 of 5 random cards to Hand (Retain)
C Glitter Enchant all future card rewards with Glam
C Diamond Diadem If you play 2 or fewer cards in a turn, take half damage
C Blessed Antler +1 Energy/turn; start each combat with 3 Dazed
D Signet Ring Gain 999 Gold

Tanx

Act 3

Aggressive combat-focused blessings. Great for attack-heavy decks.

Focus: Attack-based aggression, card transformation, momentum

Tier Blessing Effect
S Throwing Axe The first card you play each combat is played an extra time
A Tri-Boomerang Enchant 3 Attacks with Instinct
A Sai At start of each turn, gain 7 Block
A Meat Cleaver At Rest Sites, remove 2 cards + gain 9 Max HP
B War Hammer After defeating an Elite, Upgrade 4 random cards
B Iron Club Every 4 cards played, draw 1 card
B Crossbow Add a random Attack to Hand at start of each turn
C Claws Transform up to 6 cards into Maul
C Tanx's Whistle Add 1 Whistle card to deck
D Spiked Gauntlets +1 Energy/turn; Power cards cost 1 more

Vakuu

Act 3

Community rates about 3/10 options as genuinely good. Volatile pool with massive highs and brutal lows.

Focus: High-risk/high-reward — "the trolling expert"

Tier Blessing Effect
S Lord's Parasol When you encounter a Merchant, get EVERYTHING for free
A Jeweled Mask At combat start, put a random Power from draw pile into Hand (free)
A Music Box Create an Ethereal copy of the first Attack you play each turn
B Blood-Soaked Rose Add 1 Enthralled to deck; +1 Energy/turn
B Choices Paradox At combat start, add 1 of 5 random cards to Hand (Retain)
C Whispering Earring +1 Energy/turn; Vakuu plays your first turn automatically
C Fiddle Draw 2 extra cards at start of turn; cannot draw cards during your turn
C Sere Talon Add 2 random Curses + 3 Wishes to deck
D Distinguished Cape Lose 9 Max HP; Add 3 Apparitions to deck
D Preserved Fog Remove 5 cards; Add Folly (unremovable curse) to deck

Lord's Parasol Note

If a shop appears on your Act 3 map after taking Vakuu, Lord's Parasol is arguably the strongest single blessing in the game at that point — a fully-stocked Act 3 shop for free can include multiple rare relics and potions. The catch: you need a shop on your path, and Vakuu's pool is otherwise weak.