January 1, 2026
STS2 Patch Notes — 2026-01-01
STS2 Patch Notes — 2026-01-01
Happy New Year! This patch brings the start of fixes for hitching peroformance issues, a wave of card reworks across multiple characters, changes to the Necrobinder starter deck, Zlatir reworked into Vakuu, and a new score-based Epoch unlock system.
CONTENT
General:
- Epochs which were revealed via Achievements are now gained via a score system at the end of runs
Ironclad:
- Reworked Forgotten Ritual into a Skill
- Reworked Juggling
Silent:
- Reworked Blackened Blade into Blade of Ink
- Reworked the following cards:
- Graceful (now a Skill)
Defect:
- Reworked the following cards:
- Refactor (renamed Smokestack)
- Signal Boost
Regent:
- Reworked Resonance (from Power to Skill)
Necrobinder:
- Reworked Necrobinder starter deck
- Reworked the following cards:
- High Five
- Invoke
- Pull From Below
- Soul Storm
- Symbiosis into Fetch
- Swapped effects between Right Hand Hand and Fetch
Ancients:
- Reworked Blessed Antlers
- Zlatir reworked into Vakuu with new option pools
- Added new Vakuu options:
- Music Box
- Reworked Ruby Earrings into Whispering Earring
- Deprecated Echo Chamber
- Deprecated Special Sleeve
- Reworked Tanx's Might
BALANCE
Ironclad:
- Buffed Vicious card:
- Energy cost decreased from 2(1) -> 1
Necrobinder:
- Buffed Calcify card: Osty's bonus damage increased from 3(4) -> 5(7)
- Buffed Banshee's Cry card: now hits ALL enemies
- Buffed Dirge card: no longer Exhausts
- Changed Capture Spirit card: upgrade now adds 4th Soul instead of upgrading Souls
- Changed Severance card: upgrade now deals 18 damage instead of upgrading Souls (was 13)
Ancients:
- Changed Perpetual Coin relic:
- No longer affects merchants spawning in ? rooms
- Merchant's Robes moved from Nonupeipe to Vakuu
ART
- Added beta art for 21 new power icons
- Added beta art for 22 relic images
USER INTERFACE & EXPERIENCE
- Game Over screen now features score bar animations
- Ancient options in relic collection are now ordered alphabetically
- Character-Ancient dialogues are now condensed to one line after exhausted
- Character-Ancient dialogues no longer require a click after fully exhausted
- Improved hitboxes for Phantasmal Gardeners, Queen, and Amalgam enemies
WRITING
- Various wording improvements based on player feedback
- Compactor card renamed to Compact
- Blood-soaked Rose description now mentions it adds the Enthralled curse to deck
- Crimson Pendant description now mentions HP loss upon pickup
- Fixed "Effortless" -> "Effortlessly" in Jungle Maze Adventure event
- Fixed Rest Site and Colorless tag consistency
- Removed erroneous space in Inked powertip description
- Removed gold highlighting from Attack, Skill, and Power keywords in power descriptions
- Renamed Zlatir Ancient to Vakuu
BUG FIXES
General:
- Fixed cards in Deck incorrectly showing their in-hand text
- Fixed Continue button briefly flashing when entering Neow room
- Fixed crash when viewing run history for incomplete Ancient visits
- Fixed font scaling having incorrect size
- Fixed game not launching on macOS due to Gatekeeper issues
- Fixed race condition in combat system
- Fixed softlock related to Epoch unlock state when loading older saves
Ironclad:
- Fixed chapter 1 and 2 Epochs being out of order
Necrobinder:
- Fixed Sic'Em crashing when played without Osty
Potions & Relics:
- Fixed Leveler flashing at start of turn when player had no Block
Enemies:
- Fixed Door showing stun intent while dead when killed by Whistle
- Fixed softlock when Doom kills both Kin Priest and Kin Follower in the same turn
- Fixed Test Subject staying semi-transparent after losing Intangible while stunned
- Fixed Torch Head Amalgam dealing more damage than shown in intent
Events:
- Fixed Luminous Choir gold option not being locked when player cannot afford it
PERFORMANCE
- Fixed hitching when power icons appear
- Fixed hitching when playing Inferno card
- Fixed hitching when Osty revives
- Fixed engine VFX hitching when playing cards