STS2 Patch Notes — 2025-09-25
STS2 Patch Notes — 2025-09-25
In this September patch we're still churning our way through event updates and rewrites while polishing up art, SFX, and animations. Speaking of core content, Ceremonial Beast is reworked a bit again, now with a mix of new and old.
There's about ~50 runs being played per day right now, thank you all again for your playtest contributions and feedback :). We're still honing in on card balance and archetypes! Always open to feedback here--whether you're a seasoned veteran or starting off, all types of feedback and experiences are valid!
CONTENT
General:
- Added new Ascension, A10 - Villainy: Act 3 Bosses gain new abilities
Defect:
- Reworked the following cards:
- Feral
- Pilebunker
- Deprecated Second Strike card
Necrobinder:
- Reworked Call of the Void card
Regent:
- Reworked Stars in His Eyes card and renamed to CHARGE!!
Colorless Cards:
- Reworked Eternal Armor card
Potions & Relics:
- Deprecated Fyshing Float relic
- Amphorae relic renamed to Fresnel Lens and its effect now mimics Fyshing Float
Ancients:
- Added new Pael blessing, Pael's Friend
Enemies:
- Reworked Ceremonial Beast. Again.
Events:
- Deprecated Red Vine Tea relic from Tea Master event
BALANCE
General:
- Changed Act 1 - Overgrowth: no longer has a weak version of the Flyconid fight
Ironclad:
- Changed Tremble card:
- Energy cost increased from 0 -> 1
- No longer Exhausts
Silent:
- Changed Poisoned Stab card:
- Damage increased from 5(6) -> 6(8)
- Poison decreased from 4(5) -> 3(4)
- Changed Sucker Punch card:
- Damage increased from 7(9) -> 8(11)
- Weak decreased from 2(3) -> 1(2)
Defect:
- Nerfed Hailstorm card: changed from "Whenever you Channel Frost" -> "Whenever you Evoke Frost"
Necrobinder:
- Buffed Blight Strike card: damage increased from 7(9) -> 8(10)
- Changed Bodyguard card:
- Energy cost increased from 1 -> 2
- Damage increased from 5(7) -> 10(13)
- Summon decreased from 5(7) -> 5(6)
- Nerfed Danse Macabre card: Block decreased from 5(7) -> 4(6)
- Nerfed Death's Visage card: damage decreased from 8(9) -> 7(8)
- Nerfed Demesne: is now Ethereal
- Changed Debilitate card:
- Damage decreased from 10(12) -> 7(9)
- Debuff increased from 2(3) -> 3(4) turns
- Buffed Grave Warden card: Block increased from 7(8) -> 8(10)
- Nerfed Negative Pulse card: Block decreased from 8(9) -> 7(8)
- Changed Protector card:
- Energy cost increased from 1 -> 2
- Damage increased from 10(14) -> 20(25)
- Summon decreased from 8(11) -> 8(10)
- Nerfed Sculpting Strike card:
- Damage decreased from 9(12) -> 8(11)
- Rarity decreased from Uncommon -> Common
- Changed Severance card:
- No longer adds a Soul(+) to your Hand
- Upgrade now gives you Soul+
- Changed Soul Storm card: upgrade changed from +1 Soul -> generating Soul+
- Nerfed Pot of Ghouls potion: Souls decreased from 4 -> 3
Regent:
- Changed BEGONE! card:
- Damage increased from 4(4) -> 6(7)
- Rarity decreased from Uncommon -> Common
- Minion Dive Bomb card's damage decreased from 16(21) -> 13(16)
- Changed Perfect Reflection card:
- Block increased from 10(14) -> 17(21)
- Rarity decreased from Common -> Uncommon
- Star cost increased from 2 -> 3
Colorless Cards:
- Nerfed Rolling Boulder card: damage scaling decreased from 10(15) -> 5(6)
- Changed Scrawl card: upgrade changed from -1 cost -> gains Retain
Ancients:
- Changed Oddly Heavy Stone relic: moved from a Darv blessing to a Tanx blessing
Enemies:
- Changed Corpse Slugs:
- Moveset reworked
- HP decreased
- Changed Vantom: is now always the first boss encountered in your first run
- Changed Mad Crab: moveset is no longer random
- Nerfed Shrinker Beetle: HP decreased from 40(42)-43(44) -> 38(40)-40(42)
- Buffed Toadpole: spike spit move damage increased from 2(3) -> 3(4)
Events:
- Changed Tempting Bloom (now Colossal Flower) event: moved from from Act 1 to Act 2
- Changed Tea Master event's Bone Tea relic: now upgrades your hand for a single combat instead of 5 but costs less
- Changed Conveyor Belt event: no longer spawns unless you have at least 100 gold
ART
- Added animations for Living Smog
- Added death VFX for Corpse Slugs
- Added art for the following events:
- Morphic Grove
- Ranwid The Elder
AUDIO
- Add missing slap SFX to Knowledge Demon's slap attack
- Added SFX for the following enemies:
- Scroll of Biting
- Corpse Slug
- Added various enemy death SFX
- Added Treasure room SFX
USER INTERFACE & EXPERIENCE
- Corrupted enchantment no longer causes the enchanted card to glow red if playing it would kill the player
- Devour Life card now previews how many Souls it will Exhaust
- Invoke card now glows gold if Osty has attacked this turn
- Creature sort order is now preserved as the death VFX plays
WRITING
- Renamed the following cards:
- Contractility -> Prolong
- GUARDS!! -> GUARDS!!! (one extra !)
- CHAAARGE -> Crush
- Drum Of Battle -> Drum of Battle (fixed title casing)
- Renamed the following events:
- Tempting Bloom -> Colossal Flower
- Telepathic Spiders -> Zen Weaver
- The Drowning Beacon -> Drowning Beacon (removed The)
- Renamed the following relics:
- Pulsing Core -> Pollinous Core
- Amphorae -> Fresnel Lens
- Re-renamed "Climbs" -> "Runs"
- Renamed Ascension 9 - Ancient's Scorn -> Lingering Bane
- Updated text for the following events:
- Tea Master
- Zen Weaver
- Drowning Beacon
- Fixed pluralization issue in Slumber power description
- Improved Debilitate card wording
- Adaptive Strike card now says "Add a 0 (energy symbol) copy..." instead of "Add a 0 cost copy..."
- All For One and Jackpot cards now say "0 (energy symbol) cards" instead of "cost 0 cards"
- Execution card now specifies that Shivs will only be played on the targeted enemy
- Sword Sage card now says "random enemy" instead of "random target"
- Toned down some rainbow text
BUG FIXES
General:
- Ambush, Invoke, and Stomp cards' cost reductions now properly apply if they're played multiple times in the same turn
- Button color is no longer ugly for some FTUEs
- Can no longer open deck view before seeing combat rules FTUE
- Can no longer open profile settings via hotkey when inspecting an Epoch
- Can no longer use hotkey to close map in Map Room
- Colorless card Epochs now include the cards that are unlocked
- Fixed an issue that was causing certain cards not to glow gold if their condition is met immediately after drawing your start-of-turn hand
- Scrutinized and Galvanized afflictions can no longer afflict Unplayable cards
- When previewing an upgrade for a card that generates other cards, if the upgrade causes the generated card to also be upgraded (such as Seance, which generates Soul+ instead of Soul when upgraded), the "+" in the generated card's name will now properly be colored green
Ironclad:
- Tear Asunder card no longer counts HP lost in events towards hits in the next combat
- Unmovable card no longer doubles enemy Block gain
- Heavy Blade card no longer intermittently highlights its damage green when you have negative Strength
Necrobinder:
- Death's Door card now properly glows gold after using Potion of Doom
- Fear card can now be enchanted by Nimble
- Shroud card no longer gives Block when an effect applies 0 Doom
Regent:
- Crescent Spear card now properly counts itself as a Star-cost card
- Resonance card can no longer give Replay to Unplayable cards
Colorless Cards:
- Fixed an issue where Fasten card's detail screen couldn't be viewed in the Card Library
Potions & Relics:
- The Formula potion no longer causes enemies to deal extra damage to you
Enemies:
- Decimillipede segment VFX no longer render above map screen
- Fixed flamethrower VFX when Mechaknight dies to Doom
- Fixed softlock when Tunneler dies to Doom when it burrows itself
- Fossil Stalker and Infested Prism monsters' Suck power no longer double-dips on Strength gain when a hit kills Osty and "tramples" over to also hit the player
- Knowledge Demon status cards no longer let "show upgrade" in inspection preview
- Thieving Hopper monster no longer shows the Merchant card removal animation when it steals your card
- Exoskeleton's Hard to Kill power now calculates the correct damage preview on attacks when the Exoskeleton also has Vulnerable
Events:
- Fixed run history for the Round Tea Party event's "Pick a Fight" choice
- Stone of All Time event now properly previews Vigorous 8 instead of Vigorous 1 when selecting the "Push" choice
Multiplayer:
- Dreamer giving Illusions more Max HP now scales in multiplayer