STS2 Patch Notes — 2025-09-18
STS2 Patch Notes — 2025-09-18
This week's patch brings a big content and balance pass, especially when it comes to The Necrobinder and The Regent. We're also saying goodbye to our old friend, the "Strength Down" power; whenever you would lose temporary Strength at the end of your turn you will now see a unique power based on the source of the temporary Strength. We're especially interested in getting feedback on how this change feels!
CONTENT
Ironclad:
- Reworked Grapple card
Silent:
- Reworked Phantom Blades card
Defect:
- Deprecated Electrodynamics card
Necrobinder:
- Added new card, Death March
- Reworked the following cards:
- Bone Wall (now Dirge)
- Fear
- Mischief (now Twist)
- Death's Visage
- No Escape
- Pull From Below
- Right Hand Hand
- Symbiosis
- Snap
- Deprecated Spectral card
Regent:
- Reworked the following cards:
- Conqueror
- Heavenly Drill
- Convergence
- Crescent Spear
- Stars in His Eyes
- Resonance
- Supermassive
Colorless:
- Added new card, Volley
Potions & Relics:
- The following relics are now locked until their respective Epochs have been revealed:
- Scribbles Epoch
- Dybbuk Cube
- Intimidating Helmet
- Ancients Epoch
- Book of Five Rings
- Ice Cream
- Kusarigama
- Buy Something! Epoch
- Bellows
- Ripple Basin
- Starter Flare
- Greenery Epoch
- Chain Links
- Tungsten Rod
- White Star
- Insects Epoch
- Beating Remnant
- Joss Paper
- Tiny Mailbox
Enemies:
- Reworked Ceremonial Beast
- Reworked Illusionist boss (now Dreamer)
Events:
- The following events are now locked until their respective Epochs have been revealed:
- The Calm Epoch: Tinker Time
- The Capital Epoch: Reflections
- The Spire Epoch: Colorful Philosophers
BALANCE
Ironclad:
- Nerfed Smolder card: Strength gain decreased from 2(3) -> 1(2)
- Nerfed Vicious card:
- Energy cost increased from 1(1) -> 2(1)
- Card draw amount no longer upgrades
Silent:
- Unplayable cards with Sly can no longer be played by being discarded
- Changed Abrasive card:
- Dexterity decreased from 2(3) -> 1(2)
- Thorns increased from 4(6) -> 5(7)
- Changed Accelerant card: rarity increased from Uncommon -> Rare
- Nerfed Bubble Bubble card:
- Poison decreased from 5(7) -> 3(4)
- Rarity decreased from Rare -> Uncommon
- Nerfed Envenom card:
- Energy cost increased from 1 -> 2
- Rarity decreased from Rare -> Uncommon
- Nerfed Haze card: poison decreased from 5(7) -> 4(6)
- Buffed Reflex card: no longer Unplayable, now costs 2 Energy
- Buffed Tactician card: no longer Unplayable, now costs 3 Energy
- Changed Tracking card: rarity increased from Uncommon -> Rare
Necrobinder:
- Buffed Banshee's Cry card: energy cost reduction on ability from 1 less per Ethereal card -> 2 less per
- Buffed Bury card: additional damage increased from 2(3) -> 3(4)
- Nerfed Eidolon card: now Exhausts
- Buffed Fetch card: no longer Exhausts
- Nerfed Flatten card: damage scaling decreased from 3(4) -> 2(3)
- Buffed Haunt card: HP loss from 4(6) -> 5(7)
- Nerfed Severance card: damage decreased from 16(20) -> 15(20)
- Buffed Undeath card:
- Block increased from 5(7) -> 6(8)
- Rarity from increased Common -> Uncommon
- Buffed Veilpiercer card: damage increased from 9(13) -> 10(13)
Regent:
- Changed Guiding Star card:
- Star cost increased from 1 -> 2
- Damage increased from 11(13) -> 12(13)
- Buffed Shining Strike card: damage increased from 7(11) -> 8(11)
- Changed Summon Forth card:
- Forge decreased from 10(14) -> 8(11)
- No longer costs Stars
- Nerfed Supermassive card: damage decreased from 9 -> 5
Colorless:
- Nerfed Omnislice card: damage decreased from 8(12) -> 8(11)
- Changed Prowess card: rarity decreased from Rare -> Uncommon
- Nerfed Thrumming Hatchet card: damage decreased from 12(15) -> 11(14)
Ancients:
- Nerfed Nonupeipe's Blessed Antlers relic: Regen decreased from 15 -> 10
- Buffed Pael's Magic Pot relic: cards removed to later be upgraded increased from 5 -> 6
- Changed Zlatir's Little Ghost relic: now affects Attacks instead of Skills
Enemies:
- Changed Thieving Hopper: if you kill it after it steals a card, it now offers the card back as a reward, giving you the opportunity to skip it if it stole a card you didn't want
- Buffed Fossil Stalker: HP increased from 46(47)-48(49) -> 51(53)-53(55)
- Buffed Haunted Ship: now applies 2 stacks of debuffs instead of 1
- Buffed Mad Crab: moveset AI tweaked to be slightly harder and more offensive
- Changed Owl Magistrate:
- Cards afflicted with Scrutiny are no longer given Exhaust
- Cards afflicted with Scrutiny now deal 3 damage to their owner when played instead of 2
- Buffed Punch Construct: Fast Punch damage increased from 4(4) -> 6(5)
- Buffed Ruby Raider: Strength gain increased from 2 -> 3
- Buffed Terror Eel: now gets thrash damage increased on Ascension
- Changed Two Tailed Rat: can no longer constantly repeat Scratch move
Multiplayer:
- Changed Jungle Maze Adventure: now is a shared event
ART
- Added portrait art for the following cards:
- Arsenal
- Bombardment
- Foregone Conclusion
- Manifest Authority
- Neutron Aegis
- The Sealed Throne
- Delay card now uses old Spectral portrait art
- Added new asset for inspect cursor
- The Regent now has his own map marker icon instead of using The Ironclad's
USER INTERACE & EXPERIENCE
General:
- Health bars of creatures spawned during combat now animate in faster
- Keyword formatting has been removed from the word "Hangs" in Hang card's description
- Replaced Strength Down power with card/potion/relic-specific powers
- Right click now cancels out of drawing if started from the bottom-right buttons
- Room history nodes no longer show overhealing
- Updated hover UX for new drawing buttons
- Updated map drawing related cursors, their hotspots, and button highlight behavior
- Updated map drawing tools to be less buttony looking; moved to bottom right corner
Multiplayer:
- Added animation for when votes are split on an event
- Hands animate in when entering the treasure room
- Overlay menus are now closed when the host abandons the climb
- Player states at top-right no longer display a selected indicator when a player is hovered while dragging an untargeted card
- Removed pointy map marker (still present in singleplayer)
- Added controller navigation to the multiplayer submenu
WRITING
- Renamed Bone Wall card -> Dirge
- Renamed Mischief card -> Twist
- Renamed Wasp Prism -> Infested Prism
- Renamed Illusionist -> Dreamer
- Renamed Echoing enchantment -> Spiral
- Doom power and End of Days card wording now accurately reflect that the creature will also die if its Doom is equal to its HP
- Unplayable keyword's wording has been updated to reflect that Unplayable cards cannot be played from anywhere
- Updated the wording of relics that increase your max energy to be more consistent with each other
- Updated text for the following events:
- Slippery Bridge
- Self-Help Book
- Spiraling Whirlpool
Multiplayer:
- It is now noted that enemies hit everyone in their intent hovertip
BUG FIXES
General:
- A newly-unlocked character's starter relic is now "discovered" in the Relic Collection once a run is started with that character
- Actually fixed the unlock requirements for Ascension 1 Epochs
- Fixed post-combat rewards softlock that would happen on your first run
- Player intents no longer get stuck after being hovered over
- If you cancel targeting while hovering over an enemy, the arrow no longer stays red
- Pressing Tab no longer navigates through character select buttons
- Self-damaging afflictions like Galvanized and Scrutinized now properly trigger card-damage-based effects like Rupture
- Settings tab hotkeys no longer show up if you aren't using a controller
- When a card will cause you to gain 0 energy (such as Expect a Fight card with 0 attacks in hand), the text now reads as "Gain 0 Energy" instead of "Gain ."
Ironclad:
- Spite card no longer activates if you take blocked damage
- Unmovable card is now properly triggered by delayed Block gain effects from cards like Crimson Mantle
Silent:
- Precise Cut card can no longer displays negative damage
Necrobinder:
- Lethality no longer applies its damage preview to cards if player already played an attack that turn
- Scrape card no longer discards your entire hand when cards' costs are set to 0 due to a global effect like Brilliant Scarf
Colorless Cards:
- Enlightenment card's energy cost reduction now properly applies to temporarily 0-cost cards after their 0-cost effect wears off
- Restlessness card no longer glows gold if it's the only card in your hand during the enemy turn
Potions & Relics:
- Bread relic now properly updates the max energy showed in the player's energy orb
- Cunning Potion now gives upgraded Shivs like in StS1
- Fixed boss discovery order issues when playing multiple runs in the same game session
- Mystic Lighter relic now properly increases the damage of Osty attack cards
- White Star relic now generates a Rare card reward
Ancients:
- Nonupeipe's Merchant's Robes relic no longer lets you back out of the card removal choice
- Neow's Silver Crucible relic now only applies to combat card rewards
Enemies:
- Eye With Teeth monster now properly plays its death animation after you win the combat
- Fixed softlock between the Sloth status card and Infinite Blades power
- Mediocrity status card no longer puts extra cards just at the bottom of your draw pile
- Test Subject monster's Painful Stabs power now properly gives Wound cards even when its owner dies to Thorns power
- Test Subject no longer briefly fades out when transitioning between phases
Events:
- Duplicates are no longer generated in event rewards with fixed rarity