April 25, 2025
STS2 Patch Notes — 2025-04-25
STS2 Patch Notes — 2025-04-25
CONTENT
Defect:
- The Defect is playable again!
- Added new orb type: Scrap
- Added new cards:
- Bitflip
- Artificial Winter
- Tesla Coil
- Junk King
- Boost Away
- Shredder
- Scrappy
- Hotfix
- Chest Beam
- Overwhelm
Necrobinder:
- Reworked Reaper Form card
Potions & Relics:
- Added new potions:
- Potion of Capacity
- Cosmic Concoction
- Essence of Darkness
- Ghost in a Jar
- King's Courage
- Malicious Sand
- Soldier's Stew
- Fysh Jerky
- Added new relic:
- Headhunter
General:
- You can now use the middle mouse to erase map drawings
BALANCE
Silent:
- Changed Alchemize card: pool changed from Silent -> Colorless
- Changed Grand Finale card: pool changed back from Colorless -> Silent
Necrobinder:
- Buffed Eradicate card: no longer Exhausts
- Buffed Fester card: Doom increased from 8(10) -> 11(15)
- Changed Oblivion card:
- Cost decreased from 1 -> 0
- Now Exhausts
- Buffed Pull From Below card: enemy HP loss increased from 6(8) -> 7(9)
- Buffed Reap card: damage increased from 24(31) -> 26(33)
- Buffed Spectral card: Block increased from 7(10) -> 8(11)
Regent:
- Buffed Celestial Might card: damage increased from 6(8) -> 7(9)
- Changed Heavenly Drill:
- Damage increased from 6(8) -> 8(10)
- Only counts this turn instead of the whole combat
Colorless Cards:
Potions & Relics:
- Changed Heart of Iron potion:
- Pool changed from Ironclad -> all characters
- Plating decreased from 8 -> 5
- Changed Kifuda: rarity changed from Uncommon -> Shop
- Changed Milk potion: rarity increased from Common -> Uncommon
- Changed Trap Ghosts potion:
- Name changed to Trapped Spirits
- Souls increased from 2 -> 4
Enemies:
- Changed The Insatiable:
- Moveset reordered to spike damage 1 turn earlier
- Now scales its Strength gain up from 2 -> 3 on higher ascension
- Changed Knowledge Demon:
- Moveset reordered to spike damage on turn 5
- Knowledge Overwhelming move damage increased from 7(8)x3 -> 8(9)x3
- Buffed Mad Crab:
- Inertia Block gain increased from 8 -> 10
- Super Crab attack damage increased from 5(6)x2 -> 6(7)x2
- Nerfed Phantasmal Gardeners: no longer applies weak
- Buffed Waterfall Giant:
- Now gains more Steam Eruption
- Also gains Steam Eruption whenever it heals
Events:
- Changed Brainbug event: "Filter" choice's random cards decreased from 8 -> 5
- Changed Violent Heroes 2 event: moved from Act 1 -> Act 3
ART
- Offset idle animations after hits so that enemy animations no longer sync up
- Added portrait art for Danse Macabre, Shroud, and Spectral cards
- Added Knowledge Demon animations
AUDIO
- Added SFX to monster fade out on death
- Updated SFX for when you gain Gold
USER INTERFACE & EXPERIENCE
General:
- Added a small flash when you gain stars as Regent
- Gave the statistics screen a makeover
- Polished treasure room relic appearance and positioning
- Cleaned up Crushing Depths card UX from "repeat X times" -> "hits X times"
- If a card reward only offers you cards of one rarity (e.g. Colorful Philosophers), then it displays the appropriate rarity color on the reward icon
- Now I am Mad power now specifies the exact HP value required to gain Strength in its hovertip
- Shriek power now specifies the exact HP value in its hovertip before it gets stunned
- When opening compendium mid-climb, the default filter is the character you're playing as
- When you open the deck view/pause menu, it opens over the map instead of closing it
Multiplayer:
- If you attempt to join a multiplayer game hosted with a different version, you now get an error instead of an infinite loading screen
- Stars are now displayed during combat in the remote player display
WORDING
- Cleaned up Bugslayer event choice wording
- Added a missing comma to Hegemony card
- Removed the confusing Burrowing wording on the Phantasmal Gardener's Skittish power
- Fixed missing space in Phantasmal Gardener death quote
- Tweaked Violent Heroes 2 event's wording
- Foul Potion's description now capitalizes EVERYONE
BUG FIXES
Regent:
- When Wrought in War card is downgraded, it no longer loses buffs that it received from previous plays this combat
Enemies:
- Ceremonial Beast's Plow power now properly displays its hovertip
- Fixed issue where enemies scale up as they fade out
- Fixed issue where Lightning orb would softlock on dead Test Subject
- Poison damage no longer skips Hardened Shell power's damage threshold
General:
- Mouse input is now blocked when in the middle of a transition
- Added event cards back to the library
- Card library search is no longer case sensitive
- Fixed achievements button hitboxes overlapping with statistics screen tabs
- Fixed map flickering after you move your mouse for the first time
- Fixed Scrutiny power hovertip
- Health bars no longer show orange when the HP bar size changes (ex. at the start of a multiplayer session, when Osty changes size, when the Thieving Hopper starts flying)
- Tide's Binding relic no longer prevents Osty from healing (or other players in multiplayer)
Multiplayer:
- At the treasure room, after picking Kifuda relic, other players no longer have to wait for the Enchantment choice
- Fixed state divergence when dying, reviving, then entering a new combat with relics that reset after combat ends
- If a player takes Golden Path blessing after another player has already voted for a map coordinate, the game no longer softlocks
- If you are at the map while another player takes Golden Compass relic, you no longer have to hit Proceed again to vote on the newly generated map
- If you are targeting a vulnerable enemy when another player plays a card, the card preview no longer reverts to the default damage values
- Loading a saved game then dying no longer causes a softlock just before the game over screen would show up
- Pencil cursor now shows up at correct place when remote players are drawing
- Ping button animates out at the end of combat
- Playing an AOE attack while Test Subject is downed no longer makes the attack stuck
- Your HP bar no longer shows up if you unhover someone else while dead