STS2 Patch Notes — 2024-08-09
STS2 Patch Notes — 2024-08-09
We're back to our regularly scheduled programming this week--another Slay the Spire 2 build is here! In terms of content for this patch we have two new Act 1 bosses and some new Regent cards along with lots of balance and UI/UX updates. And in even bigger news, we're switching to Steam builds from here on out!
IMPORTANT: this means you will have to mark the game as private on Steam so that StS2 and StS2-related activity is hidden on your profile like so: - Activate the game key in Steam - Right-click on Slay the Spire 2 in your library - Click Manage -> Mark as Private We've attached a video demonstrating the process, too. Just DM/ping Casey or Anthony for a key and they'll get you one! CONTENT:Regent:
- Added Lunar Blast card
- Added Orbital Shield card
Enemies:
- Added Vantom, a new Act 1 boss
- Added The Kin, a new Act 1 boss
Regent:
- Changed Conqueror card: rarity increased from Uncommon -> Rare
- Reworked Dying Star card:
- Enemy Strength loss from 3 permanent -> 9(11) this turn
- Damage decreased from 20(25) ->9(11)
- Changed Mold the Stars:
- Rarity decreased from Rare -> Uncommon
Colorless Cards:
- Nerfed Omnislice: damage decreased from 12(18) -> 10(15)
- Nerfed Ultimate Strike: damage decreased from 18(27) -> 12(18)
Ancients:
- Nerfed Zlatir's "Freedom" choice: 3 cards -> 1 card
Enemies:
- Changed Bygone Effigy
- Damage now ramps by 5 with every attack
- Reworked Byrdonis
- Peck now hits an additional time
- Screech no longer gives Frail and instead gives Weak and Vulnerable
- Moveset reworked, no longer random
- Buffed Fogmog: damage increased from 7/13 -> 9/15
- Reworked Phrog Parasite fight
- Simplified Slumbering Beetle encounter:
- HP lowered from 86-92 -> 83-88
- Now gains strength when it rolls out
- Moveset is no longer randomized
Events:
- Changed Welcome to Wongo's: now can only be encountered in Act 2
- Added bloody impact, dagger spray, and dagger throw VFX
- Updated Slippery Bridge, Stone of All Time, The Round Tea Party, and The Legends Were True event art
- More card trail stuff, notably a lot more rendering and node order logic
- Added screenshake to the character select screen
- Added card pick/win rate to compendium
- Added offset to card screens scrolling to account for top bar
- Added scrollbars to Potion Lab and Relic Compendium
- Added scrollbars to card grids
- All event options should now be title-cased
- You can now right-click preview upgrade for Dolly's Mirror card selection screen
- Card pile count and icon now increments in sync with cards and scale bump
- Card reward icon changes to gold if you have Ruby Earrings
- Card trails can now be rendered in the combat VFX layer or the layer right under the deck pile & Power card trails now fade out instead of abruptly vanishing
- Cards which are played now render below deck and discard pile UI elements when flying towards them
- Compendium cards now show the correct energy icon based on the card color
- Different characters now have different map drawing colors
- Discard and exhaust piles are now ordered by when cards entered
- Draw Pile is now always sorted by Rarity
- Egg relics now have a unique VFX to signal when they are applicable
- Ethereal cards' interaction with Dark Embrace made more obvious through timing tweaks
- Event options flash red when you would die from them
- Hovertips now follow cards as they scroll up and down
- Initial upload of assets for submenu locking
- Locked menu items are now desaturated
- Made transition screen resolution independent
- Map nodes are less likely to clump together as their randomized positions no longer go as far
- You can now mass upgrade preview cards from Smith selection
- Queued cards float above the hand rather than on top of it
- Regent character select BG constellations now only show up when you hover over them
- Releasing the LMB while your mouse cursor is no longer hovering a button no longer clicks the button
- Run History now reflects cards upgraded multiple times
- Shrink hand selection cards so it no longer goes off screen if you have a lot of them
- Submenu items which are locked have a big ol’ debug lock image on them now
- Healing is now tracked in room history
- Tweaked trail particle emission tweens and timings so cards flow into decks more smoothly
- Wax relics are now noted in the Run History screen and show as wax in relic reward screen
- WIP: detaching trails from card nodes for flexibility
- "Negative" removed from strategic intent hovertip
- ALL properly capitalized on Soverign Blade
- Fixed incorrect newline on Anger card
- Improved wording of Minion Swarm and Minion Guards
- Moonshine renamed to Moon Brew to appease Australian authorities
- Options -> Settings in main menu
- Updated Ruby Earrings to specify combat card rewards
Ironclad:
- Combust damage will now correctly trigger Rupture
- Fasten no longer increases Block gain from Feel No Pain power
- Flame Barrier is now allowed to gain Nimble from Self Help Book event
Silent:
- No longer can apply Nimble to Prepared card
- Well Laid Plans power pluralizes the selection prompt
Regent:
- "Set random card to free" effects should now target cards that only cost stars
- Forge animation no longer gets stuck if you end combat while it’s playing
- Radiate card description shows extra text in shop
- Voidburn no longer procs on 0 star cost cards
Colorless Cards:
- Peck card preview doesn't spawn off-screen
- Toric Toughness can now gain Nimble properly
Potions & Relics:
- Royal Stamp relic now mentions that it only applies to Attacks and Skills
Ancients:
- Fixed Golden Path relic and spoils map quest softlock
- Gloopy Eye relic now properly works if you don't proc it right away
- Ruby Earring relic’s Rare cards no longer can dupe Rare cards naturally rolled in card rewards
- Tezcatara’s Ember enchantment no longer softlocks Pandora’s Box relic
Enemies:
- Axebot turn order is now from left to right no matter what order they respawn in
- Globe Head lightning orbs will now proc after poison
- Fixed issue with run history screen when abandoning at an event room
- Can no longer preview the upgrade of already upgraded cards in deck upgrade preview
- Card hovertips no longer spawn off-screen
- Cards going from play to discard (or other piles) should no longer change text.
- Exhausted cards are no longer broken due to issue with trails
- Godot now handles placing the window on the screen on first time running the game
- You no longer softlock if you select potion reward when you have no room
- No longer have status cards added to combat piles if combat is finished
- Rigid enchantment description now reflects Dexterity increase
- Room odds are now properly saved before rolling event rooms which fixes event rooms changing when saving and loading
- Settings screen now opens into video options first
- Stampede and other effects that play from hand no longer choose Bound cards
- Targeting reticle no longer gets stuck when combat ends
- Title screen music is now affected by overall volume correctly
- Top bar buttons correctly switch animation states when screens are exited
- Top bar no longer overlaps card grid in some selection screens
- The card compendium "Show Upgrades" button currently doesn't work for most cards