STS2 Patch Notes — 2024-07-05
STS2 Patch Notes — 2024-07-05
Time for another build!! This time we've added a TON of new relics (well, some new and some old 👀) and lots of various UI improvements and bug fixes. Let's dig in!
Builds:- REDACTED
- REDACTED
Relics & Potions:
- Added new relics:
- Oracle Bone
- Petrified Toad
- Rainbow Ring
- Reptile Trinket
- Vambrace
- Hungering Portrait
- Amethyst Bangle
- Chain Mail Pants
- Inaccurate Ephemeris
- Intimidating Helmet
- Joss Paper
- Kusarigama
- Lucky Fysh
- Oddly Heavy Stone
- Screaming Flagon
- Added StS1 relics: Bag of Preparation, Regal Pillow, Pandora’s Box, Nunchaku
Ironclad:
- Changed Stampede card: upgrade changed from Innate to 1 additional attack played
Regent:
- Buffed Astral Pulse card: damage increased from 12(16) -> 14(18)
- Nerfed Conqueror card: Forge decreased from 6(9) -> 4(6)
- Buffed Hypernova card:
- Damage increased from 3 -> 4
- Changed Seven Stars card: rarity downshifted from Rare -> Uncommon
- Changed Stars in His Eyes card: now correctly Exhausts
Relics & Potions:
- Changed Ink Bottle relic: rarity downshifted from Uncommon -> Common
Ancients:
- Reworked Neow's Hunger relic: "At the start of Boss combats, deal 50 damage to ALL enemies."
- Changed relic rarity categories: "Boss" relic rarity has been merged into "Ancient" relic rarity
Enemies:
- Changed Burrowing Bug:
- Increased bite move damage from 11 -> 13
- Reworked Chomper fight
- Reworked Entomancer
- Buffed Hunter Killer:
- Moveset AI slightly altered
- Changed Ruby Brute: now gives Dazes instead of attacking on turn 1
- Changed Shrinker Beetle: Shrink now wears off if the beetle is slain
- Changed Thieving Hopper fight:
- HP increased from 51-57 -> 73-78
Events:
- Changed Peck and Toric Toughness card events: options now give 6 and 3 cards respectively
- Changed Peck card: damage increased from 1 -> 2
- Added art for Reflections and Welcome to Wongo's events
- Updated placeholder Bag of Preparation to match size of other relics
- Added message for when you don't have enough Stars to play a card
- Scrolling past bad run histories in run history screen is now allowed
- Added stroke outline to reward button text
- Adjusted event choice button bounds so event choices with long descriptions fit
- Card choices from the Choices Paradox relic are now ordered by rarity
- Character select screen backgrounds smoothly lerp their size when adjusting window now
- Common Banner is now centered regardless of aspect ratio
- Disabled pixel snapping, which should smooth out various UI elements
- Enchant preview screen preview is now bottom right aligned, fixing some issues in some aspect ratios
- Enchantment preview screen now centers UI elements and is rendered 33% larger
- Event buttons are now 100px high
- Event option buttons now glow blue when you hover them
- Intents now have randomized y position when they appear + fix issue where intents are visible for 1 frame at start of combat before fading in
- Right clicking for drawing on the map is now allowed + updated cursor to be right side up
- Map drawing lines now look smooth
- Made various improvements to the feel of map drawing
- Hovertips for map drawing buttons
- Mildly increased contrast for dialogue VFX
- Run History screen can now accommodate considerably more cards (40 unique in the worst case scenario)
- Slowed down the speed at which the reward screen shows up for boss fights (fast mode)
- Updated Ancient map node hover behavior, asset size, and added outline
- Updated Confirm button for FTUE popups to look and behave nicer
- Updated hover behavior for map nodes to mimic StS1 + disallowed hoverability of nodes while the map select animation is playing
- “Decisions Decisions…” card renamed to “Decisions, Decisions”
- Aggression card clarified to state that it does not draw cards (doesn't trigger Hellraiser)
- Slightly changed Book of Five Rings wording
- Improved Chain Punch card wording
- Deck is now treated consistently in game text
- Kindle now has a period after it
- Neow Hoarder option renamed -> Scavenger
- Newline on Minion Guards now only present if in hand and showing total block
- Piles are now referred to consistently
- Pitch Black Oil choice and relic wording revised to reflect rework
- Swift Potion number is now blue
- The "Special" relic rarity has been renamed to "Event"
Ironclad:
- Bloodletting card now plays the cast animation
Silent:
- Nightmare card no longer makes copies share the same deck version (proccing Kindle when you don't want to)
- Nightmare power occurs at the start of the player turn rather than the enemy turn
- Sly cards discarded as part of a card play now trigger Follow Through card's condition
Regent:
- Decree of Plenty card no longer only generates skills
- Singularity card now has Forge hovertips
Relics & Potions:
- Enemy combats can now be rolled again after trading Juzu Bracelet in the Relic Trader event
- Horn Cleat relic was incorrectly classified as a Rare; rarity is now correctly set to Uncommon
- Non-combat rooms can now be rolled again after trading Bedlam Beacon in the Relic Trader event
Ancients:
- Golden Compass map no longer also affects Act 3
- Hungering Brooch relic no longer softlocks at treasure sites
- Loading a save with Bell of Twilight no longer softlocks at a black screen
- Ruby Earrings relic now gives you Rare cards for non-combat (non-custom) card rewards
Enemies:
- Ceremonial Beast animations should no longer get interrupted
- Ceremonial Beast no longer disappears after plowing in some circumstances
- Flutter power is no longer removed when zero damage is dealt
- Furry Worm Crawler now correctly always attacks on turn 1
- Rock Bowlbug gets correctly stunned when Weak and their damage is blocked exactly
- Slimed Berserker no longer softlocks when trying to give Slimed to Necrobinder
- Thieving Hoppers' animation should now always reflect Flutter power
Events:
- Fixed Duplex enchantment playing cards forever
- Mindblast and Enlightenment cards have their portraits again
- Non-power Tinker Time cards no longer corrupt save files
- Tinker Time's Power card focus now properly saves and persists
- Symbiote "Kill with Fire" event should no longer softlock if you have removable cards
- The Legends Were True options are now in a consistent order
- Toric Toughness card no longer softlocks when played
Misc:
- Fixed bug where drawing mode activates even if map isn’t open
- Card trails arc in the correct direction on all window sizes now
- Back button in Merchant room is now the same height as other back buttons
- Card glow no longer resets after you select cards to discard
- Can no longer hit default relic hitbox in shop, causing hovertip to be misplaced
- Disabled grabbing the OS locale for now
- Fixed initial FTUE cutting out main menu background music
- Loading a save no longer marks all your cards as unremovable
- Map circle VFX now always completes their animations
- Rapidly clicking while selecting cards from hand no longer results in them floating in the center of the screen
- Status & curse cards are now played faster at the end of your turn
- Fixed window scaling issue for card soul VFX (the one used when shuffling our draw pile)