May 8, 2025
STS2 Patch Notes — 2025-05-08
STS2 Patch Notes — 2025-05-08
CONTENT
Potions & Relics:
- Added new relics:
- Enormous Ring
- Immortal Soul
- Merchant Robes
- Ornate Reliquary
- Added StS1 relics:
- Emotion Chip
- Gold Plated Cables
Events:
- Reworked and reworded Violent Heroes 2 event
BALANCE
Enemies:
- Buffed Thieving Hopper: Flutter power now applies to and is affected by all damage
- Buffed Mad Crab: Zoom damage increased from 13(14) -> 14(16)
- Buffed Mytes: Bite damage increased from 8(10) -> 9(12)
- Buffed Wasp Prisms:
- Radiate damage increased from 5(6)x2 -> 6(7)x2
- Volatile damage increased from 11 -> 15
- Nerfed Waterfall Giant: Stomp move's Weak applied decreased from 2 -> 1
- Buffed Thieving Hopper & Gremlins: no longer give gold (or give less gold) if they escape
Ancients:
- Buffed Orobas' Transcendence blessing: now maintains enchantments on the transformed card
Events:
- Changed The Drowning Beacon event:
- Barnacled Pipe relic's Block gain decreased from 2 -> 1
- Waterlogged curse's HP loss decreased from 5 -> 3
- Changed the Forsaken Citadel event: gold amounts are now randomized
ART
- Added portrait art for Automation, Beckon, Spirit of Ash, Afterlife, Necro Mastery, Neurosurge cards
- Conducted a beta art pass
USER INTERFACE & EXPERIENCE
General:
- Implemented Mute in background toggle, set to true by default
- Added window resize option into graphics settings
- Added MSAA setting
- Added a small wiggle when you try and fail to buy things at the merchant
- Added an additional "you win" room before dying when winning a climb
- Added more confirmation when you check/uncheck settings tickboxes
- Adjusted Treasure room UI positions, size, hitbox behavior, etc.
- Proceeding after selecting a relic in a Treasure Room is now 0.5 seconds faster
- Players can now sort cards in deck view
- Card library filters are now unticked by default, and all cards are shown
- Created separate glow VFX for rare relic glowing
- Created setting to allow run timer to always be shown
- Hovering over the in-world representation of the Sovereign Blade now shows a hovertip
- Made modal fade-in smoother
- Relic pulse effect is now less bright
- Relics are now 2x size when viewing in Treasure Room
- Repositioned controller button for chest open prompt
- Unknown card portraits in card library are now blurred
- Updated all popups to look nicer
- You can now inspect relics by right-clicking on them in shops or left-clicking on them in the topbar
Multiplayer:
- A checkmark is now displayed over the player at the top-left when they have voted for a map point
- Enchantment VFX now only shows up for the player that enchanted a card
- Map vote is now displayed at the current map point until the player votes for a new point
- Updated multiplayer relic positions
BUG FIXES
Defect:
- Echo Form card now works properly when playing two copies spread out across multiple turns
Enemies:
- Fossil Stalker now properly gains Strength when dealing unblocked attack damage to Osty
- Owl Magistrate's Scrutiny power now properly deals 2 damage instead of 1
Ancients:
- Triplecast card can no longer be given by Darv
General:
- Cancelling a card play while targeting a vulnerable enemy now un-previews the vulnerable damage
- Players can no longer search or view cards that haven's been discovered in the card compendium
- Fixed setting lists so that they include their values
- Fixed an issue where killing an enemy with an attack that also applied a power to them (like Bash) caused a softlock
Multiplayer:
- Fixed a state divergence caused by Vibrant Halo relic
- If you have Doom at the end of combat, it no longer stays on your top-left healthbar on teammates' screens
- Recursive Core and Vibrant Halo relic hovertips no longer include your teammates' characters' card and relic hovertips