September 26, 2024
STS2 Patch Notes — 2024-09-26
STS2 Patch Notes — 2024-09-26
BALANCE
Ironclad:
- Nerfed Tear Asunder card: cost increased from 1 -> 2
Regent:
- Nerfed Pale Blue Dot card:
- Cost increased from 0 -> 1
- No longer Innate
Potions & Relics:
- Changed Courier relic: rarity upshifted from Uncommon -> Rare
Enemies:
- Changed Burrowing Buddies encounter: can now also feature the Rock Workbug
- Buffed Bygone Effigy: strength scaling increased from 5->10; initial damage lowered by 5 to compensate
- Buffed Byrdonis: Territorial power strength gain increased from 1 -> 2
- Buffed Entomancer: HP increased from 136 -> 155
- Buffed Flyconid: HP increased from 44-49 -> 49-53
- Buffed Hunter Killer: Bite move damage from 15 -> 19
- Buffed Nibbit: Slice move damage and Block gain increased from 7 -> 8
- Buffed Ovicopter:
- Bite move damage from 16 -> 19
- HP increased from 122-129 -> 132-138
- Buffed Phrog Parasite: Infection cards given from Infest move increased from 3 -> 4
- Buffed Thieving Hopper: now also attacks for 19 damage on its Theft turn
Misc:
- Legendary cards are now rarer to find, especially when not at Elites or Bosses
- The Merchant can no longer generate Legendary cards
ART
- Added card art for The Gambit
Enemies:
- Updated boss map node animations
- Added art for The Insatiable and The Queen map nodes
- Added a player-eating animation for The Insatiable
- Added Spectral Knight animations
- Added fire VFX For Spectral Knight and revised VFX for Mecha Knight
- Updated map pencil cursor
USER INTERFACE & EXPERIENCE
Silent:
- Storm of Steel is now faster
Enemies:
- Thieving Hopper now shows the stolen card as a hovertip
Misc:
- Added scroll functionality for patch notes screen
- Added a scrollbar to the rewards screen for when you have a lot of rewards
- Map nodes are now highlighted when you hover over them in the legend
- Map nodes no longer pulse when being hovered over
- Increased the speed of gold gain animation for large amounts
- Re-added the combat reward FTUE
- Cards are now scaled down a bit when they enter the play pile
- Tweaked card bundle spacing
- Updated large scrollbar size, color, anchoring logic, and assets
WORDING
- Fixed Curl Up and Sandpit power descriptions
- Tweaked Tezcatara’s Ember description now that Eternal is its own keyword
- Fixed typo in Cruelty card’s description
BUG FIXES
Regent:
- Fixed Mold the Stars power counter
- Kingly Punch card now correctly ends combat
Silent:
- Fixed softlock when card play gets canceled by Tools of the Trade
Colorless Cards:
- Toric Toughness card now applies correct amount of Block even if you can't apply Block this turn
Potions & Relics:
- Dolly's Mirror relic can no longer clone quest cards
- Mummified Hand relic no longer can pick Tezcatara's Ember cards
- Necrobinder and Defect cards are now prevented from showing up via Prismatic Shard relic
- Screaming Flagon relic no longer triggers if your hand is only Burn cards
Ancients:
- Added “gain 999 gold” to Zlatir’s Perpetual Coin relic description
- Folly curse card now only deals damage if it is in hand when a card begins play
- Wax Choker relic now melts wax relics from left to right
Enemies:
- Amalgam now properly plays its death animation when Queen dies first
- Generated cards like Shivs are now excluded from Thieving Hopper’s theft pool
- Spectral Knight’s Hex move now applies Ethereal to cards generated in combat
Misc:
- Abandoning run/losing run and returning to main menu no longer sometimes softlocks at a blurry screen
- Battle Horn no longer sends you to an empty rest site on normal combat nodes and elite counter is now incremented
- Disrupt power now displays the correct partial amount in description
- Fixed softlock at refinement choice
- Hovertips with details about the current combat situation (like Strength 2 saying "Increases attack damage by 2") are no longer overridden by hovertips without details (like the amount-agnostic "Strength adds additional damage to Attacks" version of the Strength hovertip)
- Map no longer plays circle animation for previous nodes when you reload a save for the first time
- Previewing non-upgradable cards no longer causes an error
- Star UI now appear for characters that get star cards
- Transforming cards no longer messes up deck card counter UX
- Upgraded card names are now always displayed with a “+”