June 2, 2023
STS2 Patch Notes — 2023-06-02
STS2 Patch Notes — 2023-06-02
Happy Friday! 😎
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We think that save/loading runs should now be working so you can take breaks from the game without fear of losing progress. If you run into any save/load issues, you'll find the save file here (change the username portion): C:\Users\YOURUSERNAME\AppData\LocalLow\Mega Crit\Slay the Spire 2\Local\defaultProfile
We're starting to fill in Act 3 with content but not all the content is there yet. Still, feedback for what is in there would be great :). Note that there are some filler enemies/bosses/events in there from Act 1 which won't be there later.
UX & Effects- Game now saves after a combat victory, allowing you to load into a rewards screen
- Added a locked option to Symbiote event if you don't have enough attack cards
- Burrowing bug burrowing animation being interrupted by another animation
- Doctor's Note potion not assigned correctly on neow screen
- Fix entire next map row being selectable after loading
- Fix for energy orb randomly rendering on cards
- Fix loading into event room
- Fix phantom health bar overlays at low HP
- Make Thorns trigger even if creature with it is killed
- Snecko pootion visually updates card cost when played
- Hitbox tweaks on Assassin Raider and Axe Raider
- Tweaked positioning for multi Mite combat
- Rocket & Socket elite encounter reworked so Rocket is no longer a targetable enemy
- Reworked Symbiote event choice. Lose 6HP and gain the new enchantment Corrupted
- Ringing affliction changed from attacks deal half damage until played -> lose 1 energy on card play
||- Added Bygone Effigy enemy encounter
- Added Drone Deployer enemy encounter
- Added Fabricator enemy encounter
- Added Noise Bot enemy encounter
- Added Soul Nexus enemy encounter
- Added Turret Operator enemy encounter
- Added Mecha Knight elite encounter
- Card portraits now pre-loaded, reducing card load stuttering during gameplay