STS2 Patch Notes — 2023-04-21
STS2 Patch Notes — 2023-04-21
Hey folks, we have a new build 🎉
Link: REDACTED
We've been updating the underlying architecture of how actions work. The builds during the migration were janky so we just held off until the bulk of the migration was completed and we patched up a lot of issues during this migration, thanks for your patience 🙏
Art and Animationadded byrdlett idle anims
added color to binder cards
added new batch of ironclad card art
added silent animations
added twig slime idle
converted symbiote into a portrait event
got necrobinder animations in
got necrobinder animations in
implement twig slime small idle animation
implemented binder flames
implemented byrdonis idle animation
implemented necrobinder first batch of art
implemented necrobinder first batch of art
implemented new decemillipede healthbar
implemented Osty animations
implemented phrog parasite idle anim
implemented remaining event art
implemented silent card portraits
initial necrobinder animation push
ironclad animations
lil toad idle animations
moving tempArt to its own folder
necrobinder card energy asset
necrobinder icon and energy orb
switched binder pngs to clamped
turned on mipmaps for new ironclad cards
tweaked osty animation timing
update silent char select and rest site
updated more ironclad cards
added aggression card art
added animated screen transitions
added between room transitions
added couple more new card portraits
added draw and discard shine
added map animated transition
Added new energy refill vfx
added shine to card piles
Animaton for EggBaby #eggbaby.json
character transition feeling off
condensed transition frames into a single transition texture
death vfx scales to creatures size
DOOM shader effect
Duo idle animations imported
egg layer idle animation
got shop background animations working again
implement roach idle
implemented abondon run assets
implemented animated transitions from the character select screen
Implemented burrowing bug idle animation
implemented chomper idle
implemented entomancer idle
implemented giant louse idle animation
implemented hatchling animations
implemented hunter killer idle
implemented mite idle
implemented more binder card art
implemented more binder card art
implemented necrobinder rest site
implemented poison damage vfx
implemented strike dummy event
Implemented treasure room
Import BurrowingBug rig & idle anim
Import Byrdlett spine assets with idle loop
Import Byrdonis rig and idle
Import Chomper rig and idle anim
Import EggLayer skeleton assets
Import Entomancer tweak
Import Entomancer with idle animation
import Hunter Killer rig with idle animation
Import Mite rig and idle animation
Import new Silent animation
Import roach rig & idle
Import SpinyToad rig and idle anims
Import Thieving Hopper Spine assets
Make small update to chomper idle
Minor change in Osty's size
more necrobinder card art
necrobinder card art update
new ironclad animations
New Ironclad Animations added
new portraits for main menu options
new silent animations
Phrog Parasite idle anim imported
preliminary work on doom vfx
randomly selected skins for block sentry
Rig and animate giant louse idles
Spiney Toad animation
the duo animations
thieving hopper animation
thieving hopper idle animation
toned down energy gain vfx by about 50%
tweak delay for silent cast
Tweak material on act two rest site highlights
Tweak to silent anim import settings
update ink bottle assets
update main menu animation
Update outline assets for combat piles, reward items, and proceed button
Update potion body assets
updated character select animations
updated neow screen
Visual EffectsAdded rest site cloud vfx
Tweak scale of rest site cloud vfx
Add Particle Systems for Poison Damage FX
Added puff clouds in Rest Site
Animate Overlay and Build Controller for Red Low HP Overlay
Draw and Discard Pile Shine Effects Done
Energy Orb Power Up FX Ready to Implement
increased lifetime of poison vfx
Make Doom FX Control Script
migrating more relics to inline state changes
Package Up Doom Prefab
Removed play pile particles
renamed some of the relic hooks
Rest Site Puff Experiment
Revise Doom FX Control Script
Set Up Energy Orb Fill Bur
Smoke Overlays
Start Doom VFX
Start setting up overlay smoke
Started Energy Orb Animati
Tune Poison Damage FX
Tweak Poison Damage
Tweak Poison Damage Materials
updated relics to move away from using states
updated remaining relics that use counters
Work on Draw/Discard shiny FX
Work on Poison Damage FX
Write script to trigger draw and discard pile shines
UI & WordingAdd Continue button to main menu
Adjust card count UI
Adjust submenu description and header
Adjust various ui in event room such as bg aspect ratio, text placement, remove faded bg panel
Banners for death, combat reward, and card reward now have the same font and y position
Changes to map legend font material, size, positioning, and hitbox size
Create aspect ratio scaling card play/cancel logic for cards and potions. Deprecate Mouse.UiPosition
Create material for additive blend hover-over in popup + breakout into prefab + additional hitbox
Fix letterbox appearing for 2560x1080 and 3440x1440 resolutions
Fix up them tweens on popup dismiss
Flash Buried Seed and Coupon Book on use
lil toad and inklet to close to end turn button
Minor updates to char select screen + binder desc updates
orichalcum needs to flash when it is used
Peek and Skip buttons get updated transitions and hover behavior
Slightly darken block break right used for block break vfx
territorial not flashing when triggered
tungesten rod and bounty box relics not flashing when procced
tweaked lil toad inklet positioning more
Update attack card targeting position lerp speed
Update card dragging lerp logic
Update hover over behavior on map nodes + boss node hitbox inconsistency fix
Update hover over colors for boss/room nodes + minor hover over size bump
Update how potion popup opens/closes + button text size/position
Update intent text outline from gray -> transparent black
Update player turn font size
Update various ui elements to make their outlines consistent
Updates to portrait choice button assets + outline + remove backdrop shadow thing
Updates to potion popup behaviors
Updates to proceed button position and minor animation timing
Fix apothecary neow choice
Fix wellspring options wording
Flex wording fix to account for Temporary Strength]
Update Sacrifice card from Destroy Osty -> Kill Osty
Update Sacrifice card wording again to imply Osty must be killed to gain energy
Updated gremlin horn description to be more dynamic
ContentMake Primal Force a Skill and convert to action seq
Remove Black Blood relic
Remove Clockwork Safe relic
Remove Darkstone Periapt relic
Remove Fingerless Gloves relic
Remove Folding Paper relic
Remove Ginger relic
Remove Guardian Spirit relic
Remove Pocket Sized Heater relic
Remove Sapling relic
Remove Ssserpent Head relic
Remove Stapler relic
Remove Turnip relic
Remove Watercolor Brush relic
Gameplay UpdatesByrdonis Nest is now actually killable.
Cut out alternate shop events for now
Encase now correctly only lasts for one turn, but is buffed to be much more effective.
Entomancer now sits in the back of combat making the Vulnerable debuff more sensible.
Minor Slap card rework.
Nerf Tear Asunder card damage.
Rabid card buffed to apply 2 Vulnerable.
Removed Pavlovian Response card
Rework Tremble card. Now a 0 cost common that exhausts and applies Vulnerable.
Reworked Dismantle. Now cost 1 and strikes twice if the enemy is Vulnerable.
Reworked Toxic card.
Stoke card reworked.
Temporarily remove Relic Trader event
Twig Slimes now give the correct amount of slimes. Medium sized slimes always start by sliming to make the less swingy.
Bug Fixes2560x1440 resolution missing
aggression trying to upgrade already upgraded card causing npe
alteration preview only showing upgrade
armaments can upgrade dazed
artifact pinging from normalities
axe raider intent incorrect
beta card art not showing correctly
block sentry not removing tough from itself
Bring back AfterCurrentHpChanged on heal
Bring back Hemokinesis nerf
broken guid ins smithslots
broken guids in rest particle materials
broken loc for countdown tip
broken namespace in build
buried seed relic uses not showing correctly
burn procing thorns
cant smith searing blow after 2
card selection multiselect not working correctly
cards in deck screen costs are in red
changing keywords doesnt update tooltips
chomper loops screech attack
cinder damage keeps going up in upgrade screen
combat cards playability visual not refreshed when energy potion played
crash on apotheosis
crash on friendship power
crash on self help book event
crash on test
crash on wood carvings event
cursor asset not clicking properly
damage changes broke tests
death vfx broken for non spine monsters
Default GainBlockAction props to Move
Delete temp material on destroy
dense veg event choice showing upgraded cards
doom vfx not in gameplay prefab
double reduction on unrelenting
enchantments not appearing in deck
enemies not updating their intents
error on localization string for blood dividend
error when trying to apply power through command line
error when trying to upgrade cards in inspection screen
evil eye triggering if exhausted from the last combat
Execute BodySlam DamageAction
exhaust orb vfx to opaque
eyes with teeth not playing attack anim
feed cards description messed up
fight doesnt end if rocket is loaded
Fix action sequence card errors on rest site
Fix affliction overlay visual bug
Fix autoplay card bug
Fix CardLoader compiler error
Fix cards not playing/canceling correctly if you start dragging the card from those zones
Fix crash on opening card library (it's got other issues tho)
Fix damage in multiple A Thousand Cuts plays
Fix duration power bug
Fix enemy intent show/flash speed from 0s -> 1s
Fix energy counter rendered above backstop in hand selection screens
Fix Exhaust effect rendering above turn change vfx
Fix Feel No Pain upgrade and add test
Fix Flame Barrier + Thorns damage loop
Fix GlobalTrigger.StartOfCombat timing
Fix Hemokinesis damage amount and add tests
Fix hook call typo
Fix leftover test callbacks
Fix ModifyMoveBlock/Damage errors
Fix NPEs on card library screen
Fix overlap of act number and act name when entering new acts (occurs for Act2 only)
Fix Rebuild amount
Fix RestartCombat() in tests
Fix silent's neutralize card portrait missing
Fix The Gambit death
Fix upgraded Flame Barrier and add rudimentary tests
Fixed bug with old way of displaying status intents
Fixed Ceremonial Beast's attack pattern
Fixed errors around Leading Strike card
Fixed flying knee description
Fixed guids on twig slime
Fixed lil toad weak encounter localization string
Fixed more Ceremonial Beast issues
Fixed sneaky strike card
Fixed weird quirks with the menu
flame barrier proccing at end of monster turn
fogmog applying illusion to the wrong target
forgotten ritual not becoming gold when playable
free for all not switching targets
game over background not working
gremlin horn description broken
handtrick missing sly description
Hatch option in rest site missing texture
Headbutt card select pulled up when combat was going to end anyway
Howl from Beyond card not playing correctly
Immolate not playing the enemies death animation
Increment discard count in CardLoader.Discard
Infernal Blade not resetting cost at end of turn
isDoomed check breaking death animation
leaf slimes not lunging
lil toad not blocking
Make Havoc work correctly with unplayable cards
Make relic power DisplayAmounts work before connected
Make Stall check that creature is NOT dying
material exception on game over screen
Merchant card removal service hovertip description was using title
merchant colored/colorless cards slots are off
metallicize power is effected by dex
monsters not canceling multiattack if they die in the middle
mutable exception on relic trader event
neow card pack selection doesn't work
next turn still starts after monsters die to doom
normalities not blocking cards correctly
Normalities proccing when its not in the hand
normality not unsubscribing correctly between scenes
one off error with second wind description
one-two punch power desscription error
orb particle visible when combat hud is hidden
osty doesnt die when necrobinder dies
osty not dying correctly
osty not dying when player does
osty not reviving correctly if dead at end of combat
Plague Carrier keyword hovertip had incorrect tag in description.
primal force not having card preview hovertip
put backstop on overlay even if we just hide it
Remove deleted component from TemplatePlayer prefab
Remove duplicate card play triggers
Remove powers from creatures at end of tests
reset ironclad deck
reset ironclads starting deck
rest site option text not dynamic
Run card-added-to-pile triggers on transform
Set power relic in RelicModel.Init
shirnk applied effect happening to late
Show preview if Havoc exhausts an unplayable card
shrink power description not working
silver crucible upgrading transformed cards
skeletonAnim not using AddAnimation call
slither wasn't randomizing during combat
socket rocket fire animation off
softlock on when ashen strike has ringing
still NPE during transformation
Stop Armaments upgrades from persisting
Subscribe action sequence powers to duration triggers
symbiote speech bubble position is off
temp ironclad fix for multiattacks
Text formatting not working when playing Hand Trick
Tough egg's hatch power value was 1 off
toxic card description affected by player strength
transition screens get squashed at 16:9
Trigger end-of-turn action sequences on monsters too
Trigger Slither on draw
Try to fix Glass Knife test
trying to rename ironclad skeleton file to fix a build issue
tweaking damage props on burn to fix failing tests
twig slime m death fade out taking too long
twig slime material broken
unable to play bash after unrelenting
unrelenting doesnt let you play cards that base cost is above your current energy
Update Perfected Strike to count itself
Update silent bg to be 1080p (was 600p for some reason)
upgrade error on egg relics
upgrade screen lets you select upgraded cards
upgraded deck card not appearing as upgraded
weird artifacting with neow
workbug egg displaying incorret intent