April 21, 2023

STS2 Patch Notes — 2023-04-21

STS2 Patch Notes — 2023-04-21

Hey folks, we have a new build 🎉

Link: REDACTED

We've been updating the underlying architecture of how actions work. The builds during the migration were janky so we just held off until the bulk of the migration was completed and we patched up a lot of issues during this migration, thanks for your patience 🙏

Art and Animation

added byrdlett idle anims

added color to binder cards

added new batch of ironclad card art

added silent animations

added twig slime idle

converted symbiote into a portrait event

got necrobinder animations in

got necrobinder animations in

implement twig slime small idle animation

implemented binder flames

implemented byrdonis idle animation

implemented necrobinder first batch of art

implemented necrobinder first batch of art

implemented new decemillipede healthbar

implemented Osty animations

implemented phrog parasite idle anim

implemented remaining event art

implemented silent card portraits

initial necrobinder animation push

ironclad animations

lil toad idle animations

moving tempArt to its own folder

necrobinder card energy asset

necrobinder icon and energy orb

switched binder pngs to clamped

turned on mipmaps for new ironclad cards

tweaked osty animation timing

update silent char select and rest site

updated more ironclad cards

added aggression card art

added animated screen transitions

added between room transitions

added couple more new card portraits

added draw and discard shine

added map animated transition

Added new energy refill vfx

added shine to card piles

Animaton for EggBaby #eggbaby.json

character transition feeling off

condensed transition frames into a single transition texture

death vfx scales to creatures size

DOOM shader effect

Duo idle animations imported

egg layer idle animation

got shop background animations working again

implement roach idle

implemented abondon run assets

implemented animated transitions from the character select screen

Implemented burrowing bug idle animation

implemented chomper idle

implemented entomancer idle

implemented giant louse idle animation

implemented hatchling animations

implemented hunter killer idle

implemented mite idle

implemented more binder card art

implemented more binder card art

implemented necrobinder rest site

implemented poison damage vfx

implemented strike dummy event

Implemented treasure room

Import BurrowingBug rig & idle anim

Import Byrdlett spine assets with idle loop

Import Byrdonis rig and idle

Import Chomper rig and idle anim

Import EggLayer skeleton assets

Import Entomancer tweak

Import Entomancer with idle animation

import Hunter Killer rig with idle animation

Import Mite rig and idle animation

Import new Silent animation

Import roach rig & idle

Import SpinyToad rig and idle anims

Import Thieving Hopper Spine assets

Make small update to chomper idle

Minor change in Osty's size

more necrobinder card art

necrobinder card art update

new ironclad animations

New Ironclad Animations added

new portraits for main menu options

new silent animations

Phrog Parasite idle anim imported

preliminary work on doom vfx

randomly selected skins for block sentry

Rig and animate giant louse idles

Spiney Toad animation

the duo animations

thieving hopper animation

thieving hopper idle animation

toned down energy gain vfx by about 50%

tweak delay for silent cast

Tweak material on act two rest site highlights

Tweak to silent anim import settings

update ink bottle assets

update main menu animation

Update outline assets for combat piles, reward items, and proceed button

Update potion body assets

updated character select animations

updated neow screen

Visual Effects

Added rest site cloud vfx

Tweak scale of rest site cloud vfx

Add Particle Systems for Poison Damage FX

Added puff clouds in Rest Site

Animate Overlay and Build Controller for Red Low HP Overlay

Draw and Discard Pile Shine Effects Done

Energy Orb Power Up FX Ready to Implement

increased lifetime of poison vfx

Make Doom FX Control Script

migrating more relics to inline state changes

Package Up Doom Prefab

Removed play pile particles

renamed some of the relic hooks

Rest Site Puff Experiment

Revise Doom FX Control Script

Set Up Energy Orb Fill Bur

Smoke Overlays

Start Doom VFX

Start setting up overlay smoke

Started Energy Orb Animati

Tune Poison Damage FX

Tweak Poison Damage

Tweak Poison Damage Materials

updated relics to move away from using states

updated remaining relics that use counters

Work on Draw/Discard shiny FX

Work on Poison Damage FX

Write script to trigger draw and discard pile shines

UI & Wording

Add Continue button to main menu

Adjust card count UI

Adjust submenu description and header

Adjust various ui in event room such as bg aspect ratio, text placement, remove faded bg panel

Banners for death, combat reward, and card reward now have the same font and y position

Changes to map legend font material, size, positioning, and hitbox size

Create aspect ratio scaling card play/cancel logic for cards and potions. Deprecate Mouse.UiPosition

Create material for additive blend hover-over in popup + breakout into prefab + additional hitbox

Fix letterbox appearing for 2560x1080 and 3440x1440 resolutions

Fix up them tweens on popup dismiss

Flash Buried Seed and Coupon Book on use

lil toad and inklet to close to end turn button

Minor updates to char select screen + binder desc updates

orichalcum needs to flash when it is used

Peek and Skip buttons get updated transitions and hover behavior

Slightly darken block break right used for block break vfx

territorial not flashing when triggered

tungesten rod and bounty box relics not flashing when procced

tweaked lil toad inklet positioning more

Update attack card targeting position lerp speed

Update card dragging lerp logic

Update hover over behavior on map nodes + boss node hitbox inconsistency fix

Update hover over colors for boss/room nodes + minor hover over size bump

Update how potion popup opens/closes + button text size/position

Update intent text outline from gray -> transparent black

Update player turn font size

Update various ui elements to make their outlines consistent

Updates to portrait choice button assets + outline + remove backdrop shadow thing

Updates to potion popup behaviors

Updates to proceed button position and minor animation timing

Fix apothecary neow choice

Fix wellspring options wording

Flex wording fix to account for Temporary Strength]

Update Sacrifice card from Destroy Osty -> Kill Osty

Update Sacrifice card wording again to imply Osty must be killed to gain energy

Updated gremlin horn description to be more dynamic

Content

Make Primal Force a Skill and convert to action seq

Remove Black Blood relic

Remove Clockwork Safe relic

Remove Darkstone Periapt relic

Remove Fingerless Gloves relic

Remove Folding Paper relic

Remove Ginger relic

Remove Guardian Spirit relic

Remove Pocket Sized Heater relic

Remove Sapling relic

Remove Ssserpent Head relic

Remove Stapler relic

Remove Turnip relic

Remove Watercolor Brush relic

Gameplay Updates

Byrdonis Nest is now actually killable.

Cut out alternate shop events for now

Encase now correctly only lasts for one turn, but is buffed to be much more effective.

Entomancer now sits in the back of combat making the Vulnerable debuff more sensible.

Minor Slap card rework.

Nerf Tear Asunder card damage.

Rabid card buffed to apply 2 Vulnerable.

Removed Pavlovian Response card

Rework Tremble card. Now a 0 cost common that exhausts and applies Vulnerable.

Reworked Dismantle. Now cost 1 and strikes twice if the enemy is Vulnerable.

Reworked Toxic card.

Stoke card reworked.

Temporarily remove Relic Trader event

Twig Slimes now give the correct amount of slimes. Medium sized slimes always start by sliming to make the less swingy.

Bug Fixes

2560x1440 resolution missing

aggression trying to upgrade already upgraded card causing npe

alteration preview only showing upgrade

armaments can upgrade dazed

artifact pinging from normalities

axe raider intent incorrect

beta card art not showing correctly

block sentry not removing tough from itself

Bring back AfterCurrentHpChanged on heal

Bring back Hemokinesis nerf

broken guid ins smithslots

broken guids in rest particle materials

broken loc for countdown tip

broken namespace in build

buried seed relic uses not showing correctly

burn procing thorns

cant smith searing blow after 2

card selection multiselect not working correctly

cards in deck screen costs are in red

changing keywords doesnt update tooltips

chomper loops screech attack

cinder damage keeps going up in upgrade screen

combat cards playability visual not refreshed when energy potion played

crash on apotheosis

crash on friendship power

crash on self help book event

crash on test

crash on wood carvings event

cursor asset not clicking properly

damage changes broke tests

death vfx broken for non spine monsters

Default GainBlockAction props to Move

Delete temp material on destroy

dense veg event choice showing upgraded cards

doom vfx not in gameplay prefab

double reduction on unrelenting

enchantments not appearing in deck

enemies not updating their intents

error on localization string for blood dividend

error when trying to apply power through command line

error when trying to upgrade cards in inspection screen

evil eye triggering if exhausted from the last combat

Execute BodySlam DamageAction

exhaust orb vfx to opaque

eyes with teeth not playing attack anim

feed cards description messed up

fight doesnt end if rocket is loaded

Fix action sequence card errors on rest site

Fix affliction overlay visual bug

Fix autoplay card bug

Fix CardLoader compiler error

Fix cards not playing/canceling correctly if you start dragging the card from those zones

Fix crash on opening card library (it's got other issues tho)

Fix damage in multiple A Thousand Cuts plays

Fix duration power bug

Fix enemy intent show/flash speed from 0s -> 1s

Fix energy counter rendered above backstop in hand selection screens

Fix Exhaust effect rendering above turn change vfx

Fix Feel No Pain upgrade and add test

Fix Flame Barrier + Thorns damage loop

Fix GlobalTrigger.StartOfCombat timing

Fix Hemokinesis damage amount and add tests

Fix hook call typo

Fix leftover test callbacks

Fix ModifyMoveBlock/Damage errors

Fix NPEs on card library screen

Fix overlap of act number and act name when entering new acts (occurs for Act2 only)

Fix Rebuild amount

Fix RestartCombat() in tests

Fix silent's neutralize card portrait missing

Fix The Gambit death

Fix upgraded Flame Barrier and add rudimentary tests

Fixed bug with old way of displaying status intents

Fixed Ceremonial Beast's attack pattern

Fixed errors around Leading Strike card

Fixed flying knee description

Fixed guids on twig slime

Fixed lil toad weak encounter localization string

Fixed more Ceremonial Beast issues

Fixed sneaky strike card

Fixed weird quirks with the menu

flame barrier proccing at end of monster turn

fogmog applying illusion to the wrong target

forgotten ritual not becoming gold when playable

free for all not switching targets

game over background not working

gremlin horn description broken

handtrick missing sly description

Hatch option in rest site missing texture

Headbutt card select pulled up when combat was going to end anyway

Howl from Beyond card not playing correctly

Immolate not playing the enemies death animation

Increment discard count in CardLoader.Discard

Infernal Blade not resetting cost at end of turn

isDoomed check breaking death animation

leaf slimes not lunging

lil toad not blocking

Make Havoc work correctly with unplayable cards

Make relic power DisplayAmounts work before connected

Make Stall check that creature is NOT dying

material exception on game over screen

Merchant card removal service hovertip description was using title

merchant colored/colorless cards slots are off

metallicize power is effected by dex

monsters not canceling multiattack if they die in the middle

mutable exception on relic trader event

neow card pack selection doesn't work

next turn still starts after monsters die to doom

normalities not blocking cards correctly

Normalities proccing when its not in the hand

normality not unsubscribing correctly between scenes

one off error with second wind description

one-two punch power desscription error

orb particle visible when combat hud is hidden

osty doesnt die when necrobinder dies

osty not dying correctly

osty not dying when player does

osty not reviving correctly if dead at end of combat

Plague Carrier keyword hovertip had incorrect tag in description.

primal force not having card preview hovertip

put backstop on overlay even if we just hide it

Remove deleted component from TemplatePlayer prefab

Remove duplicate card play triggers

Remove powers from creatures at end of tests

reset ironclad deck

reset ironclads starting deck

rest site option text not dynamic

Run card-added-to-pile triggers on transform

Set power relic in RelicModel.Init

shirnk applied effect happening to late

Show preview if Havoc exhausts an unplayable card

shrink power description not working

silver crucible upgrading transformed cards

skeletonAnim not using AddAnimation call

slither wasn't randomizing during combat

socket rocket fire animation off

softlock on when ashen strike has ringing

still NPE during transformation

Stop Armaments upgrades from persisting

Subscribe action sequence powers to duration triggers

symbiote speech bubble position is off

temp ironclad fix for multiattacks

Text formatting not working when playing Hand Trick

Tough egg's hatch power value was 1 off

toxic card description affected by player strength

transition screens get squashed at 16:9

Trigger end-of-turn action sequences on monsters too

Trigger Slither on draw

Try to fix Glass Knife test

trying to rename ironclad skeleton file to fix a build issue

tweaking damage props on burn to fix failing tests

twig slime m death fade out taking too long

twig slime material broken

unable to play bash after unrelenting

unrelenting doesnt let you play cards that base cost is above your current energy

Update Perfected Strike to count itself

Update silent bg to be 1080p (was 600p for some reason)

upgrade error on egg relics

upgrade screen lets you select upgraded cards

upgraded deck card not appearing as upgraded

weird artifacting with neow

workbug egg displaying incorret intent