February 9, 2023

STS2 Patch Notes — 2023-02-09

STS2 Patch Notes — 2023-02-09

NOTE: This is the oldest patch notes pasted in our internal playtest server.

Known Issues

  • Friendship card has some strange behavior when it splits the damage value
  • Cursed Vendor's relics are starter relics (he's got a redesign that still needs to be implemented)
  • Unplayable and zero cost cards are rendering for some reason. purely a visual bug though

Patch Notes

BALANCE: Changes to Roaches encounter

BUGFIX: Fix Assassin Raider being broken

BUGFIX: Fix Axe Raider being broken

BUGFIX: Fix Battleworn Dummy event

BUGFIX: Fix broken Eternal Feather relic description

BUGFIX: Fix Courier relic showing up in shops

BUGFIX: Fix Doctor's Note event not working after getting multiple potions

BUGFIX: Fix Fearmonger power not working

BUGFIX: Fix Feed variable name #STS-4975

BUGFIX: Fix flaky 0-cost potion tests #STS-4935

BUGFIX: Fix for discard pile showing 22 in first combat

BUGFIX: Fix hard crash on Act 2 events

BUGFIX: Fix Limit Break test error #STS-4969

BUGFIX: fix loc inconsistencies in monsters and cards

BUGFIX: Fix missing card description power sim updates #STS-5013

BUGFIX: Fix No Escape+ card missing description

BUGFIX: Fix NPE on CardModel.SimUpdateEvents #STS-4969

BUGFIX: Fix Oblivion card description

BUGFIX: Fix Plague Carrier card

BUGFIX: Fix Quicken+ card functionality

BUGFIX: Fix Relic Inspection not working

BUGFIX: Fix Slime card max upgrade set incorrectly

BUGFIX: Fix some issues around Osty's name

BUGFIX: Fix Sword Boomerang card description

BUGFIX: Fix typo in Swipe+ card description

BUGFIX: Re-add Blood for Blood card into Ironclad pool

BUGFIX: Updated rarity of neow relics

DEBUG: Allow going to elite rooms with loadRoom command

GAMEPLAY: Cards that have Osty deal damage but not you are now Skills

GAMEPLAY: Reworked Grab card.

PERF: Remove outdated Kreon font

UX: Improve legibility of Act number text when entering new acts

UX: Lower banner on death screen so it doesn't overlap with row 2 of relics

UX: Update color and alignment rule for Choose Starting Room prompt in map

UX: Update combat reward screen and card reward screen banners to not hide relic row two

WORDING: Fixed event description for Apothecary

In general we've been doing a pretty major architecture migration since the start of the year so some descriptions, upgrades, content logic could be a bit screwy. If you see any strangeness there (order of operation, cards not doing what they say they should, missing hovertips) do file them bugs, thanks!

Posting a quick turnaround update today to fix some important crashing issues. Expect the next update later next week.

Gameplay focus is large sweeping changes to DOOM cards, so let me know how those feel.

GAMEPLAY: Large buffs to all DOOM cards.

GAMEPLAY: Inklet health and damage nerfs.

GAMEPLAY: Entomancer is significantly nerfed. Damage, Health, and Power Amount all lowered.

GAMEPLAY: Master Planner rarity changed from UNCOMMON -> RARE.

BUGFIX: Axe Raider softlock

BUGFIX: Fixed battleworn dummy softlock

BUGFIX: Retain keyword NPE fix.

BUGFIX: Grapple and Grapple+ now correctly work.

WORDING: Added Doom keyword to Borrowed Time.

WORDING: Loyalty wording improvements to enhance clarity.