STS2 Patch Notes — 2023-02-09
STS2 Patch Notes — 2023-02-09
NOTE: This is the oldest patch notes pasted in our internal playtest server.
Known Issues
- Friendship card has some strange behavior when it splits the damage value
- Cursed Vendor's relics are starter relics (he's got a redesign that still needs to be implemented)
- Unplayable and zero cost cards are rendering for some reason. purely a visual bug though
Patch Notes
BALANCE: Changes to Roaches encounter
BUGFIX: Fix Assassin Raider being broken
BUGFIX: Fix Axe Raider being broken
BUGFIX: Fix Battleworn Dummy event
BUGFIX: Fix broken Eternal Feather relic description
BUGFIX: Fix Courier relic showing up in shops
BUGFIX: Fix Doctor's Note event not working after getting multiple potions
BUGFIX: Fix Fearmonger power not working
BUGFIX: Fix Feed variable name #STS-4975
BUGFIX: Fix flaky 0-cost potion tests #STS-4935
BUGFIX: Fix for discard pile showing 22 in first combat
BUGFIX: Fix hard crash on Act 2 events
BUGFIX: Fix Limit Break test error #STS-4969
BUGFIX: fix loc inconsistencies in monsters and cards
BUGFIX: Fix missing card description power sim updates #STS-5013
BUGFIX: Fix No Escape+ card missing description
BUGFIX: Fix NPE on CardModel.SimUpdateEvents #STS-4969
BUGFIX: Fix Oblivion card description
BUGFIX: Fix Plague Carrier card
BUGFIX: Fix Quicken+ card functionality
BUGFIX: Fix Relic Inspection not working
BUGFIX: Fix Slime card max upgrade set incorrectly
BUGFIX: Fix some issues around Osty's name
BUGFIX: Fix Sword Boomerang card description
BUGFIX: Fix typo in Swipe+ card description
BUGFIX: Re-add Blood for Blood card into Ironclad pool
BUGFIX: Updated rarity of neow relics
DEBUG: Allow going to elite rooms with loadRoom command
GAMEPLAY: Cards that have Osty deal damage but not you are now Skills
GAMEPLAY: Reworked Grab card.
PERF: Remove outdated Kreon font
UX: Improve legibility of Act number text when entering new acts
UX: Lower banner on death screen so it doesn't overlap with row 2 of relics
UX: Update color and alignment rule for Choose Starting Room prompt in map
UX: Update combat reward screen and card reward screen banners to not hide relic row two
WORDING: Fixed event description for Apothecary
In general we've been doing a pretty major architecture migration since the start of the year so some descriptions, upgrades, content logic could be a bit screwy. If you see any strangeness there (order of operation, cards not doing what they say they should, missing hovertips) do file them bugs, thanks!
Posting a quick turnaround update today to fix some important crashing issues. Expect the next update later next week.
Gameplay focus is large sweeping changes to DOOM cards, so let me know how those feel.
GAMEPLAY: Large buffs to all DOOM cards.
GAMEPLAY: Inklet health and damage nerfs.
GAMEPLAY: Entomancer is significantly nerfed. Damage, Health, and Power Amount all lowered.
GAMEPLAY: Master Planner rarity changed from UNCOMMON -> RARE.
BUGFIX: Axe Raider softlock
BUGFIX: Fixed battleworn dummy softlock
BUGFIX: Retain keyword NPE fix.
BUGFIX: Grapple and Grapple+ now correctly work.
WORDING: Added Doom keyword to Borrowed Time.
WORDING: Loyalty wording improvements to enhance clarity.